![]() Alex moved to ILM Lucasfilm where he worked on notable projects including Transformers, Avengers, Guardians of the Galaxies, Godzilla and Ready Player One. The following four years, Alex was able to work with and learn from key animators in the industry. Those thousands of hours that an animator spends animating and researching is often getting in the way of other normal social activities but hey, that’s the price of doing what you love.” And because of that commitment, the Illuvium core was able to accomplish a huge feat of artistry in a short amount of time, that could have taken other teams additional delays.Īfter graduating from ESMA, in the south of France, in 2010, Alex began working with Marvel on projects like X-Men. “I am talking years and years of full commitment. “One must be crazy or passionate to put in the hours required to get to a decent professional level,” he explains. Alexandre Belbari, Lead Animator, cited length of experience as the most important edge that a pro in animation could have. Their effective reactiveness to the challenges that arose, and ability to quickly problem solve, can be credited to their collective years of professional experience. With 168 hours left till deadline, the core contributors were streamlining workflows to nail their high standard without having to slow down. The week leading up to the release of our Illuvium cinematic trailer was a tremendous time crunch.
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